Image & Video Generation
Collection
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How to use Abiray/Anima-base-v1.0-GGUF with Cosmos:
# No code snippets available yet for this library. # To use this model, check the repository files and the library's documentation. # Want to help? PRs adding snippets are welcome at: # https://github.com/huggingface/huggingface.js
This repository contains GGUF weights for Anima-base-v1.0, a 2B parameter diffusion model based on the NVIDIA Cosmos architecture.
These weights have been quantized using a specialized pipeline to ensure maximum compatibility and image quality on consumer hardware.
To ensure the highest possible quality and avoid the "BF16 noise bug" common in diffusion quantization, the following steps were taken:
safetensors were cast to FP32 before conversion.llama.cpp (based on build b3962) with the city96 diffusion patch to support the cosmos architecture.F32 to prevent color banding and generation artifacts.| File Name | Quant Type | Size | Description |
|---|---|---|---|
anima-base-v1.0-Q8_0.gguf |
Q8_0 | ~2.1 GB | Near-perfect fidelity, recommended for 16GB+ RAM. |
anima-base-v1.0-Q6_K.gguf |
Q6_K | ~1.6 GB | Excellent balance of speed and quality. |
anima-base-v1.0-Q5_K_M.gguf |
Q5_K_M | ~1.4 GB | The "Sweet Spot" for most users. |
anima-base-v1.0-Q4_K_M.gguf |
Q4_K_M | ~1.2 GB | Highly efficient, great for low-VRAM/RAM. |
anima-base-v1.0-Q3_K_M.gguf |
Q3_K_M | ~1.0 GB | Maximum compression. |
To use these GGUF weights, you still need the following parts from the original Anima release:
ComfyUI/models/unet/.This model follows the NVIDIA Cosmos License. Please refer to the original model card for full usage restrictions.
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Base model
circlestone-labs/Anima