Towards Faithful Simulation of Human Shopping Behavior
Abstract
RecVerse is a GUI-grounded agent that uses hierarchical memory and trajectory-level reinforcement learning to simulate realistic multi-turn e-commerce shopping sessions.
Simulating realistic user shopping behavior underpins offline evaluation and reinforcement learning in e-commerce scenarios. While recent LLM- and VLM-based simulators have made encouraging progress, reproducing a real browsing session remains difficult for two reasons. (i) Memory Challenge: a shopping session spans dozens of pages, yet existing agents either discard long-range observation histories, losing the evolving user state, or naively concatenate them, overwhelming the context window and even degrading simulation quality. (ii) Optimization Challenge: current user simulators are typically supervised to match each logged action via imitation or step-level rewards; the resulting sessions often display unrealistic patterns, such as over-exploration or excessive passivity, which per-step supervision can neither detect nor correct. To address the above challenges, we present RecVerse, a GUI-grounded simulation agent that perceives pages through screenshots and produces faithful multi-turn trajectories. For the memory challenge, RecVerse adopts a cognitive-inspired hierarchical memory: Working Memory for short-term focus, Episodic Memory for in-session traces, and Preference Memory for high-level intent, with memory updates treated as actions so that the agent adaptively learns when and what to memorize. For the optimization challenge, RecVerse is optimized with a trajectory-level RL objective that scores entire sessions, aligning both macro-level action-type distributions and micro-level shopping intent with real users. We further release USB (User Simulation Benchmark), an interactive e-commerce GUI trajectory dataset for multi-turn user simulation. Experiments show that RecVerse significantly outperforms existing baselines in both behavioral fidelity and intent consistency.
Community
✨ RecVerse: Towards Faithful Simulation of Human Shopping Behavior 🛒
A GUI-grounded shopping agent that interacts with interfaces through screenshots 🖥️ like a real user, retains relevant information using a cognitively inspired hierarchical memory, and is trained end-to-end with trajectory-level reinforcement learning, producing simulated sessions that faithfully reflect how real people browse and shop online.
📄 Paper: Towards Faithful Simulation of Human Shopping Behavior (arXiv:2608.20707)
🏛️ Affiliations: Renmin University of China · UCAS · NUS · Alibaba Group
🤔 Why should you care?
Faithful user simulators power 🛍️ offline evaluation, counterfactual analysis, and RL recommender training — without burning online A/B traffic.
But current simulators still stumble on:
📚 Memory blow‑up across long sessions
🎯 Step‑wise imitation that reproduces noise and yields over‑active or overly passive behavior
💡RecVerse's Two Big Ideas
🧠 Cognitive‑Inspired Hierarchical Memory
- 👁️ Working Memory recent screenshots + mindset (FIFO)
- 📝 Episodic Memory session‑level textual event trace
- ❤️ Preference Memory distilled long‑term user intent
🪄 Memory‑as‑Action — the agent learns when and what to remember via RL.
🏹 Trajectory‑Aligned RL
- 📊 Macro reward aligns action‑type distributions
- 🔬 Micro reward uses a 3‑tier category tree for dense intent signals
- ✅ Format reward keeps outputs valid
🗂️ USB Benchmark
The first interactive GUI benchmark supporting multi‑turn agentic RL.
- 🖼️ 5,274 trajectories
- 🎬 69,842 actions
- 🏷️ 90,095 items (41/517/2,256 categories)
- 👤 5,222 users
🏆 Results
- vs. STA (best GUI baseline): F1 +68%, HR +77%, HCO +41% 📈
- Head‑to‑head human eval: RecVerse beats STA in 92% of cases 🥇
- Falls within the high-fidelity behavioral band, while others remain in the over-active or over-passive zone.
This is an automated message from the Librarian Bot. I found the following papers similar to this paper.
The following papers were recommended by the Semantic Scholar API
- Beyond Action Imitation: Learning a Decision-Aware User Simulator for Online Advertising (2026)
- Learning from Online User Feedback for Shopping Agents (2026)
- ODYSSE: Episode-wise Policy Optimization for Personalized Agentic Reasoning (2026)
- Inverse Theory of Mind Modeling for Content Recommendation: From Web Browsing to Dynamic Intelligent Interfaces (2026)
- Shape Your Feed: An LLM-based Agentic System for Conversational Recommendation (2026)
- From Understanding to Action: Feedback-Grounded Policy Discovery for Generative Recommendation (2026)
- Step-Level Preference Learning for Generative Agents in Social Simulations (2026)
Please give a thumbs up to this comment if you found it helpful!
If you want recommendations for any Paper on Hugging Face checkout this Space
You can directly ask Librarian Bot for paper recommendations by tagging it in a comment: @librarian-bot recommend
Get this paper in your agent:
hf papers read 2608.20707 Don't have the latest CLI?
curl -LsSf https://hf.co/cli/install.sh | bash Models citing this paper 0
No model linking this paper
Datasets citing this paper 0
No dataset linking this paper
Spaces citing this paper 0
No Space linking this paper
Collections including this paper 0
No Collection including this paper