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31833144d22334fb6bb904f15ecedd72 | 2025-02-16 09:59:49.828129+00:00 | LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis | Post Game 1 | Post Game 1_LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis.wav | wav | 44,100 | 2 | 16 | 384 | 1,411,200 | 67,737,644 | pcm_s16le | 5 | -1 | Los Ratones | I'll uh, we can review the game a bit. Nemet had match up. It's fucking annoying a lot. No. Just in to this play. Yeah. Okay. Well, the pretty clean game. I think the way we will win, not just this tournament, but like next year, especially as well, is like just out-makering people. Like, I think that's literally how ... | 3 | 3 | Players discuss the game strategy, mistakes, and the state of their lanes. Frustration and confusion are expressed over misplays and communication during the game. | -1 | 0 | 0 | -1 | -1 |
30d81fab33a9c878261b319b6b2d1126 | 2025-02-16 09:59:49.828416+00:00 | LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis | Post Game 3 | Post Game 3_LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis.wav | wav | 44,100 | 2 | 16 | 441 | 1,411,200 | 77,792,444 | pcm_s16le | 5 | -1 | Los Ratones | Yeah, hard for us to help you really because you don't really have the lanes to help you Karma can most of the time If we did lane swap then we could you know, but like I thought you will actually match like in lane swap as supports can be made Then I mean if people play like this in screams and then when the official... | 3 | 4 | The speaker expresses frustration and confusion regarding team coordination and decision-making during the game, particularly around lane swaps and objectives. | -1 | 0 | 0 | -1 | -1 |
1a08fde365a717d833440e496b599d41 | 2025-02-16 09:59:49.828677+00:00 | LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis | Post Game 5 | Post Game 5_LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis.wav | wav | 44,100 | 2 | 16 | 209 | 1,411,201 | 36,867,644 | pcm_s16le | 5 | -1 | Los Ratones | like the map just feels. I agree, I agree, but I think it's good if we... Because the reason is the main reason is I think because I'm not that good at support, so when it comes to the lane bot, we don't win lane. So I think it's better for us to just move around the map. Because one enemy team has already done it. An... | 3 | 4 | The players discuss their gameplay performance, expressing a mix of frustration and determination about their strategic decisions and teamwork dynamics. There is confusion over lane swaps, acknowledgment of mistakes, and overall a vibe of camaraderie with a hint of self-critique. | -1 | 0 | 0 | -1 | -1 |
f061f4bef104e6b1d61469dfbc5d801e | 2025-02-16 09:59:49.828282+00:00 | LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis | Post Game 2 | Post Game 2_LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis.wav | wav | 44,100 | 2 | 16 | 485 | 1,411,200 | 85,554,044 | pcm_s16le | 5 | -1 | Los Ratones | with mind in the interviews? It did. That game was a bit so clean. Yeah, it was a nice casting individual play. This game was super clean. The early game was great. I think we're playing, yeah, completely generally. The last game with the biggest problem we made was we just overstayed. And we did three times as much t... | 2 | 3 | The communication reveals a mixture of confusion and intensity as the players reflect on mistakes made during the game, resulting in a somewhat chaotic discussion about strategy and decision-making. | -1 | 0 | 0 | -1 | -1 |
5892a5072b430c5f78ab6c3ab40edbd3 | 2025-02-16 09:59:49.828577+00:00 | LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis | Post Game 4 | Post Game 4_LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis.wav | wav | 44,100 | 2 | 16 | 342 | 1,411,201 | 60,328,844 | pcm_s16le | 5 | -1 | Los Ratones | I think they're jump-surfing. Yeah, I don't like the draft. I think they go over a quick. Feel like they just win wherever they go. I'm not sure what I actually don't do this game. Yeah, the problem is we lose 3-3 bot. And we lose 3-3 mid. I don't know, yeah, we'll watch it. Like here, I think, or those are win-the-we... | 2 | 3 | The speaker expresses confusion over strategies and drafts, while showing some intensity in problem-solving. | -1 | 0 | 0 | -1 | -1 |
0609b8a6849558a10fac121040992b47 | 2025-02-16 09:59:49.828651+00:00 | LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis | Game 5 (Part 4) | Game 5_part4_LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | I'm fine guys, don't even worry about me. Kill this base. Did you hear all from when the attack spawns were just split the mid or we just forced it. We should do this in the mid-year. Or maybe we just use it both for K2, we're fairly. You know? A lot of army welcomes, so I can upgrade my Slides. I have my items. You k... | 3 | 4 | The players express a mix of urgency and excitement as they strategize about the gameplay, demonstrating intense emotions and moments of confusion regarding their positioning and decisions. | 5baee5c06036ec32edc1ac751fdcd23b | 4,365 | 1,368 | 2.6 | 3.6 |
ae74fb1eedd9a80758ce5b45abf12739 | 2025-02-16 09:59:49.828600+00:00 | LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis | Game 5 (Part 1) | Game 5_part1_LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | that's ended on a win, yeah, I don't want to end it on the other side, exactly. I'm gonna have the mental edge being like, yeah, we're just warming up the first three games, we worked here, we're better in the last two. Fuck off. Okay, I'm gonna drop over here. Welcome to some of the other guys' ways here. E-e-e-e-e-e... | 3 | 4 | Players discuss strategy and tactics, interspersed with emotional expressions of intensity and frustration during the game. | 5baee5c06036ec32edc1ac751fdcd23b | 4,365 | 1,368 | 2.6 | 3.6 |
3733c972e1bf63248ef0591d6152d928 | 2025-02-16 09:59:49.828613+00:00 | LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis | Game 5 (Part 2) | Game 5_part2_LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | Miss mid now could go top. I'm kind of down to get the sphela here Look look look look look at the wave with like there Oh she could get the game by Salas If I stay bot my game is over Yeah we're gonna play guys Oh well that's okay Yeah no Oh go just walk I can be mid I mid they ignore this one what are first rush I'm... | 2 | 3 | Players display a mix of urgency and confusion as they communicate strategies, with frequent shifts in focus and the presence of excitement and tension. | 5baee5c06036ec32edc1ac751fdcd23b | 4,365 | 1,368 | 2.6 | 3.6 |
5d57e32c40b1ce5b6547e961544a18c7 | 2025-02-16 09:59:49.828638+00:00 | LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis | Game 5 (Part 3) | Game 5_part3_LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | Charm yeah slowly the pin is not I don't have much for I don't have spells I have Charm in one I can I can try to get your argument Okay I think I'll get it It's all a bow though I think it's not they're gonna get drops Yeah This is the Moshash I mean they're coming They don't get it up though Boss can you can you swa... | 3 | 4 | Players express urgency and strategy amidst fast-paced gameplay, revealing moments of heightened tension and determination. | 5baee5c06036ec32edc1ac751fdcd23b | 4,365 | 1,368 | 2.6 | 3.6 |
c558173e036312a042a3e71b6bdd0cfb | 2025-02-16 09:59:49.828667+00:00 | LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis | Game 5 (Part 5) | Game 5_part5_LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis.wav | wav | 44,100 | 2 | 16 | 168 | 1,411,202 | 29,635,244 | pcm_s16le | 5 | -1 | Los Ratones | It's really just doing it guys like it's not rounder It is gone It's just right there One over I recall to come out I think They're playing top maybe You want to cast a horse? Want to play? Get down Yeah, I'm not just using the game I guess I'm a rival Oh shhh Okay we're over same thing We got 20 videos She don't get ... | 2 | 3 | The communication is somewhat fragmented and unclear, expressing a mix of strategy discussion and emotional responses to gameplay events. | 5baee5c06036ec32edc1ac751fdcd23b | 4,365 | 1,368 | 2.6 | 3.6 |
b4b99a1cf45b2be4724df7f023768f54 | 2025-02-16 09:59:49.828089+00:00 | LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis | Game 1 (Part 4) | Game 1_part4_LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | Nice. Nice. Nice. Nice. Nice. Nice. Nice. Nice. Nice. Nice. Nice. I'm okay. I'm okay. I'm okay. I'm okay. I'm okay. I'm okay. I'm okay. I'm okay. I'm okay. I'm okay. I'm okay. I'm okay. I'm okay. I'm okay. I'm okay. I'm okay. I'm okay. Yeah, they're just wasting lots of time, I think. Yeah. Yeah. They could've taken o... | 3 | 4 | The text reflects a mix of determination and some confusion, with frequent affirmations of gameplay decisions. The players exhibit feelings of intensity as they discuss strategy and respond to game situations. | a4669ef07a172d37b3a04301ce8acf8b | 4,497.75 | 1,435 | 2.6 | 3.8 |
8a147b6802e8359b8c264b59fe9edec8 | 2025-02-16 09:59:49.828073+00:00 | LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis | Game 1 (Part 3) | Game 1_part3_LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | I'm just gonna talk about a lot of the things that I'm gonna break to. It's a lot of fun. It's a lot of fun. I mean it's gonna be there for sure gonna defend it like but we could also just base and go bottom and first stop but because I think I'm here with Pike. I'm just clear. I'm just a Pike drink. I think so. I don... | 3 | 4 | The speaker discusses strategy with teammates in a chaotic game situation, showing strong emotions and a sense of urgency. | a4669ef07a172d37b3a04301ce8acf8b | 4,497.75 | 1,435 | 2.6 | 3.8 |
32875747c55fc5a4a3a2929a99281c05 | 2025-02-16 09:59:49.828017+00:00 | LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis | Game 1 (Part 2) | Game 1_part2_LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | What about his great bro? Bro, bro, right? Getting and they can't have me this bad though. It's okay. Where comes the ring at top, planner? Yeah. I can pull here. Yep. Being palthorown. May this one is free. We can't have five men on the grab is now. No, they can't. They can't. May this one is free, but he's gonna be ... | 2 | 4 | Players are communicating rapidly with high urgency about strategies, movements, and actions, indicating a state of excitement and intensity. | a4669ef07a172d37b3a04301ce8acf8b | 4,497.75 | 1,435 | 2.6 | 3.8 |
3bb3101875013e4b0a4a12ec619e3473 | 2025-02-16 09:59:49.827975+00:00 | LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis | Game 1 (Part 1) | Game 1_part1_LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | and we can just go stand cover for now and we can sell more working into this one outwards they might like invade themselves to get into this way maybe I don't want to spend money like we're in the new house we're signing out yeah we're in the way they don't come there just gonna I'll be trying to be right but I feel ... | 2 | 3 | The text indicates a mix of strategic discussion and some emotions related to anxiety about potential enemy actions and decision-making in a game context, with moments of uncertainty and urgency. | a4669ef07a172d37b3a04301ce8acf8b | 4,497.75 | 1,435 | 2.6 | 3.8 |
f8d6d582709b8ffb356601892b6fcbf3 | 2025-02-16 09:59:49.828116+00:00 | LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis | Game 1 (Part 5) | Game 1_part5_LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis.wav | wav | 44,100 | 2 | 16 | 235 | 1,411,201 | 41,454,044 | pcm_s16le | 5 | -1 | Los Ratones | the stern what can I see from the running dragons will be there thank you no you no he's got 15 seconds he's got 15 seconds go in what is this? don't like this part okay no plant you wanna do it though? there's hits going on his corner I can't pick up okay you can make it in the middle nice I think you can stop it oh ... | 3 | 4 | The players express a mix of anxiety and excitement during a tense moment in the game. They show intense communication about strategy while also communicating their fears and excitement as they approach potential victory. | a4669ef07a172d37b3a04301ce8acf8b | 4,497.75 | 1,435 | 2.6 | 3.8 |
368f8b96714ef8f9f6c3aad77eb97bf5 | 2025-02-16 09:59:49.828364+00:00 | LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis | Game 3 (Part 4) | Game 3_part4_LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | Everyone I think, there you don't have no tools for you but You have to keep finish them as well. You're enemy can maybe you can catch up after Might be gone. Oh, yeah, it's fine Look at this world. It's like here in tech it looks like we don't have vision but with the other but it's in the bush right Simply It's just... | 2 | 3 | The players are discussing strategy and navigating the game scenario, showing a mix of uncertainty and excitement as they communicate their needs and plans. | b98261e67f7cd3f312fdb113edd739c7 | 4,972.75 | 1,629 | 2.67 | 3.83 |
55adb5e3d0f7a83ff32fd300ed9d6a3e | 2025-02-16 09:59:49.828374+00:00 | LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis | Game 3 (Part 5) | Game 3_part5_LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | I'll give this replay me. Who should be at least taking their top side? Come, Servingk. Yeah, I think that's the red is not a game track, right? Okay, let's try to fight this. Oh, I think it's up, I think they're crossing their crossing track. I get the double in gauge, if you have your E-bapop. Yeah. What are you gon... | 3 | 4 | The conversation includes planning strategies and reacting to game events with a high level of excitement and urgency. | b98261e67f7cd3f312fdb113edd739c7 | 4,972.75 | 1,629 | 2.67 | 3.83 |
23f10f95a40d202623489b7c4e496b12 | 2025-02-16 09:59:49.828350+00:00 | LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis | Game 3 (Part 3) | Game 3_part3_LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | I'm gonna take a little mana. I think I can take a little mana. Yeah, we will. Unless I have single TP for top. I don't think she's gonna do that. I'm gonna take a minute. Hey, don't worry back soon, but there's a good one. Yeah, that's good for the character. That's good. That's not fair enough, I'll come. That's rig... | 3 | 4 | Players exhibit high intensity in strategizing and communicating gameplay decisions while showing some confusion about timing and abilities. | b98261e67f7cd3f312fdb113edd739c7 | 4,972.75 | 1,629 | 2.67 | 3.83 |
e21054c5bbf6188048dd3fa5c3d4414d | 2025-02-16 09:59:49.828406+00:00 | LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis | Game 3 (Part 6) | Game 3_part6_LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis.wav | wav | 44,100 | 2 | 16 | 129 | 1,411,202 | 22,755,644 | pcm_s16le | 5 | -1 | Los Ratones | We can do the boss on the towers. I think it's takebought. I feel like they're just dying. I think just the descent we can find where I was. We can't them. Or at the end. I have a shockwave if you can. I can't pull. I can't pull. I can't pull. I can't pull. No. It's all that you. Okay. I think we can't. We can't. It's... | 3 | 4 | The players express a mix of confusion and excitement during the gameplay, discussing strategies and reactions with urgency. | b98261e67f7cd3f312fdb113edd739c7 | 4,972.75 | 1,629 | 2.67 | 3.83 |
592758f3d346c599de78d5fb69ec17ab | 2025-02-16 09:59:49.828331+00:00 | LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis | Game 3 (Part 2) | Game 3_part2_LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | I'm lucky to base. It means it's a very important. It's fine. Just stay stay careful for experience. It's good. She didn't get the kill, but it doesn't matter for the lane. Actually, we've just done lucky. Not to flash the knife. The things in point 20 drop like you base now, and I'm going to be bought. I guess I just... | 3 | 4 | The players express a mix of strategies and concerns during gameplay, indicating a tense yet focused atmosphere. | b98261e67f7cd3f312fdb113edd739c7 | 4,972.75 | 1,629 | 2.67 | 3.83 |
d5f1e7cd714e53bc1ed30b55c4821991 | 2025-02-16 09:59:49.828318+00:00 | LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis | Game 3 (Part 1) | Game 3_part1_LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | I think I broke my share. Oh boy But they're drafted so like noxarin doesn't have a fun game at all this game. They have karmas kusanti It's like kind of like combo like not picking shams that makes sense together. They pick noxarin to not give nocturnary Anna Yeah But not to him with tatling karmas just fucking like ... | 2 | 4 | The speaker expresses confusion about strategy decisions and team dynamics, combined with high intensity as they react to game developments and discuss potential plays. | b98261e67f7cd3f312fdb113edd739c7 | 4,972.75 | 1,629 | 2.67 | 3.83 |
a5fbcea8ba1a494d574684077682ccca | 2025-02-16 09:59:49.828486+00:00 | LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis | Game 4 (Part 4) | Game 4_part4_LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | Yeah, and then he's covering. We got some good pressure mid the bolt here. I mean, I'll get out sustain again. I'm gonna need to base him. They're covering. Oh, take this. Double it. They've ordered. Oh, we'll base here. I'm around the unit. That's not good. Maybe they're looking for the hitl mid. I can cover. They wi... | 5 | 4 | The players are communicating strategical decisions amidst pressure, expressing concerns about enemy movements and potential threats, while also showing determination to make plays. | c6495e9be620e79eb40bee8385c3deef | 5,959.25 | 2,095 | 2.86 | 4 |
af6a82e034f55770d569c728c2d0407a | 2025-02-16 09:59:49.828443+00:00 | LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis | Game 4 (Part 1) | Game 4_part1_LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | I think this game now, to my proper 15 death bomb, but the... I'm the tough wins. I think this is a good good good game to try some like poke style comp. We have really good side lane and really good poke. Okay, I engage. I also appreciate it's just Camille. I have an elderly bronzer like what can they go here? Do I j... | 3 | 4 | The text expresses a mix of strategic planning and confusion as players discuss game actions. There's evident intensity in decision-making and awareness of opponents' movements. | c6495e9be620e79eb40bee8385c3deef | 5,959.25 | 2,095 | 2.86 | 4 |
c841235c85467e69ea2c66ca8ef64570 | 2025-02-16 09:59:49.828562+00:00 | LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis | Game 4 (Part 7) | Game 4_part7_LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis.wav | wav | 44,100 | 2 | 16 | 295 | 1,411,201 | 52,038,044 | pcm_s16le | 5 | -1 | Los Ratones | Just good enough, no you know, they have no you know Can you if you mark him I can go There's shit, man Flash Look, look, look, look, look, look, look We should fight, we should fight like that Are you ready? Long chase Wait for Queen Yeah, I'm coming with you, right? So slow slow slow slow slow slow slow slow slow Le... | 3 | 4 | The conversation reflects a mix of excitement and tension as players strategize and react quickly during gameplay. There is evident urgency and some confusion, especially regarding tactical decisions and player statuses. | c6495e9be620e79eb40bee8385c3deef | 5,959.25 | 2,095 | 2.86 | 4 |
66e1a2ce612aa2d4d3963ff12945f1d7 | 2025-02-16 09:59:49.828472+00:00 | LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis | Game 4 (Part 3) | Game 4_part3_LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | I was too bad I hit both of you Yeah, I think I can't just I'll submit them in my turn You might all deal with the unit Oh, the flash though I'm just painting both No flash now they're probably gonna target me Yeah, what do we think we maybe we did straight one of these objectives? I think you guys go mid and fight no... | 3 | 4 | The players express a blend of tension and urgency while coordinating strategies and encountering challenges during the game. There's a mix of frustration and determination as they try to manage objectives and threats from the opposing team. | c6495e9be620e79eb40bee8385c3deef | 5,959.25 | 2,095 | 2.86 | 4 |
eb3d21f19069498f37c555202faf5148 | 2025-02-16 09:59:49.828509+00:00 | LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis | Game 4 (Part 5) | Game 4_part5_LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | Jag har inte sett det. Jag har inte sett det. Jag har inte sett det. Jag har inte sett det. Jag har inte sett det. Jag har inte sett det. Jag har inte sett det. Jag har inte sett det. Jag har inte sett det. Jag har inte sett det. Jag har inte sett det. Jag har inte sett det. Jag har inte sett det. Jag har inte sett de... | 1 | 5 | The speaker expresses profound confusion and frustration, repeatedly stating they haven't seen something and struggling to comprehend the situation, showing a high level of emotional intensity. | c6495e9be620e79eb40bee8385c3deef | 5,959.25 | 2,095 | 2.86 | 4 |
737cf37b0278292df92fab6ab8bffa42 | 2025-02-16 09:59:49.828527+00:00 | LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis | Game 4 (Part 6) | Game 4_part6_LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | We could also do a straight deal. I like the idea of trading a tier 2. That sounds pretty good. I'll sweep up here. I don't like, I think we should fight. But let's try, I mean it's a bit late now. No, no, we're all top-suit. But we'll go top-suit. It's actually fine if we push mid, no. I think the Drake fight's still... | 2 | 4 | The players express mixed emotions about their strategy, showing some confusion and urgency as they navigate through conflicts and positioning in the game. | c6495e9be620e79eb40bee8385c3deef | 5,959.25 | 2,095 | 2.86 | 4 |
535044f62474c03c3401c62ec68ebc1c | 2025-02-16 09:59:49.828456+00:00 | LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis | Game 4 (Part 2) | Game 4_part2_LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | I'm not sure. I'm not sure. Did the tempo is fucked? I'm not sure. I'm not sure. I wanna play Graves, okay? So, my name is Megawatt, I need to out-system me. Okay, wait. We can't do this. She's sure. She's all set up with everything else. I'm a bit away from her. Just make sure to be fine on bot. Yeah, there's mid, we... | 3 | 3 | The speaker expresses confusion and uncertainty about the game state and strategy, reflecting a mixed emotional state of confusion while also maintaining some focus on gameplay. | c6495e9be620e79eb40bee8385c3deef | 5,959.25 | 2,095 | 2.86 | 4 |
590405f6c65ef26be1c945ce8b5c831c | 2025-02-16 09:59:49.828228+00:00 | LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis | Game 2 (Part 5) | Game 2_part5_LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | We will we will check that if you have to do game. Don't worry guys. I did ITP and I'll push the waves and base for my team. And then I have free items and we just place all. No we don't need to. We can just play everything that we can. We can't be said so. What's that? I don't think they're doing anything. I don't th... | 3 | 4 | The players are communicating intensively about their strategies, discussing enemy movements and coordinating their actions. There are signs of urgency and some confusion regarding the enemy's position, with players expressing readiness for engagement and plans to counteract opponent moves. | b33fc6e430368ff99887927d23387ad0 | 7,319.5 | 2,241 | 2.63 | 3.87 |
6b6487f2047cd58dcc5fcb4f8848c614 | 2025-02-16 09:59:49.828259+00:00 | LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis | Game 2 (Part 7) | Game 2_part7_LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | and then we're just gonna walk in here. And then Bows can take over mid. They can also take Skate here all the time. Yeah. As long as I think keep Poppy out to this engage, like, while the fight happens and we should be strong. They're making top play, boss is that a thing. Yeah. My bad. One old, one old. I can start ... | 3 | 4 | The players express a mix of confusion and excitement during the game, indicating uncertainty about enemy engagements and strategies while also displaying some eagerness to take actions. | b33fc6e430368ff99887927d23387ad0 | 7,319.5 | 2,241 | 2.63 | 3.87 |
7b51bb0663626923a7868e3d02fc73b0 | 2025-02-16 09:59:49.828196+00:00 | LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis | Game 2 (Part 3) | Game 2_part3_LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | We're not a base, though. Yes, we're in the Skate of Crumbs. Do you find them? Yeah. Yeah. You just play with him. Oh, he has to pee. I just have to hold around your game. Okay. I have a tip in T. I have a still play. Wow. Look at the volume. Alright, can you pee? Yeah, it's back and open mid now. The back and open mi... | 2 | 4 | Players exhibit a mix of confusion with communication and high intensity during tactical calls and plays. | b33fc6e430368ff99887927d23387ad0 | 7,319.5 | 2,241 | 2.63 | 3.87 |
bb2b0216019a7e5dc3ed8a300f9a21f5 | 2025-02-16 09:59:49.828163+00:00 | LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis | Game 2 (Part 1) | Game 2_part1_LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | We can just walk here and out platform anyone. Yep. Hmm. Okay. Yep. We just need to first target. And if we want to dive various in no flash, we can dive various in no flash. Our mid wave contest with these champs is ridiculous. Oh, well, I did try to fight it. We need to be set for fucking this underpass. We can dive... | 3 | 4 | Players are actively discussing strategies and coordinating dives, showing a mix of determination and some confusion about the game state. | b33fc6e430368ff99887927d23387ad0 | 7,319.5 | 2,241 | 2.63 | 3.87 |
52d12ab39b05146c8ed0d9af998a944d | 2025-02-16 09:59:49.828210+00:00 | LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis | Game 2 (Part 4) | Game 2_part4_LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | I'm really tired of the game because Jorvan is going to die. Oh yeah, we should definitely be timing. Who's on that? Me, we have anyone who's going to be doing that. Oh, I forgot about it. Really me, I forgot about it. It's me. I don't try to run. I've always had warships. I don't try to run. Ah yeah. There's 80 splas... | 2 | 3 | The speaker expresses frustration and confusion due to forgetting game mechanics and dynamics, while also experiencing moments of excitement and relief as plays develop. | b33fc6e430368ff99887927d23387ad0 | 7,319.5 | 2,241 | 2.63 | 3.87 |
34e8c652cd69affa45805534263609f9 | 2025-02-16 09:59:49.828242+00:00 | LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis | Game 2 (Part 6) | Game 2_part6_LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | They're warning our jungle. We're not there's no worse now Oh my These for items. Let's try it for Nash. I'll have my item for you. You want to get the crap? What are you building for me? I mean, I don't know. Maybe I'll just complete KSS or just go harder I'm not going out here, guys. What do you think I should go? I... | 3 | 4 | Players express uncertainty and strategize about their next moves, showing a mix of confusion and excitement regarding gameplay. | b33fc6e430368ff99887927d23387ad0 | 7,319.5 | 2,241 | 2.63 | 3.87 |
813f8ec1a629ed5cf3ff39309ff17579 | 2025-02-16 09:59:49.828273+00:00 | LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis | Game 2 (Part 8) | Game 2_part8_LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis.wav | wav | 44,100 | 2 | 16 | 141 | 1,411,202 | 24,872,444 | pcm_s16le | 5 | -1 | Los Ratones | I can't go. No, no, no, you don't go. You stay. You stay. I can't go. We can bother. It's here, no. No, no, no. We can't go. We can't go. We can't go. We can't go. We get all the buffs in the game. Oh, look, she's that's the best. I remember nine of the names. We just stand, no? We're going to go. Okay, go, go, go, go... | 2 | 4 | The speaker expresses confusion and urgency while discussing strategy and movements in the game, showing intensity in their communication. | b33fc6e430368ff99887927d23387ad0 | 7,319.5 | 2,241 | 2.63 | 3.87 |
bd10ccbf17d573743541c4abbd47e958 | 2025-02-16 09:59:49.828178+00:00 | LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis | Game 2 (Part 2) | Game 2_part2_LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | flash-y i can kill maybe oh my god i can't i can't i can't i can't i think i just need to i can't i can't i can't i can't take me i can't take me i can't take me i can't take me i can't take me i can't take me i can't take me right before i top we see but i need that now i have the team does it seem like they are movi... | 3 | 4 | The player expresses confusion and urgency while discussing strategy and gameplay, showcasing a mix of frustration and excitement with rising tension. | b33fc6e430368ff99887927d23387ad0 | 7,319.5 | 2,241 | 2.63 | 3.87 |
c9065a102b4bc54d5b24e0bcb940aa4e | 2025-02-15 21:01:52.566471+00:00 | MONSTERMELPERFO | Draft Game 5 | Draft Game 5_MONSTERMELPERFO.wav | wav | 44,100 | 2 | 16 | 378 | 1,411,200 | 66,679,244 | pcm_s16le | 5 | -1 | Los Ratones | I think rumble ban is just good because no turns open. I think it's just not worth playing into We're looking at we're looking at quirky, but it's probably been Yeah, I feel like if we have a throw ban. I can ban Hoi for you and we can first because here Or we can just take the sign and just match mid and Then in my f... | 3 | 4 | The players are engaged in a detailed discussion about champion picks and strategic bans, expressing a mix of confidence and concern. | -1 | 0 | 0 | -1 | -1 |
0bd4940490d91191fa870c6452a2b409 | 2025-02-15 21:01:52.565707+00:00 | MONSTERMELPERFO | Haxball | Haxball_MONSTERMELPERFO.wav | wav | 44,100 | 2 | 16 | 773 | 1,411,200 | 136,357,244 | pcm_s16le | 5 | -1 | Los Ratones | it get him fast wake a I got this one I got this one I was saying I got this one I was saying I got this one I can't see it I can't see it I can't see it I can't see it I can't see it I can't see it I can't see it I can't see it I can't see it I can't see it I can't see it I can't see it I can't see it I can't see it ... | 3 | 5 | Players express a chaotic mix of excitement, confusion, and intensity throughout the game, with repeated phrases indicating rapid reactions and emotional swings. | -1 | 0 | 0 | -1 | -1 |
ee6fd382034a609d7c3c86cd5702b559 | 2025-02-15 21:01:52.566096+00:00 | MONSTERMELPERFO | Draft Game 3 | Draft Game 3_MONSTERMELPERFO.wav | wav | 44,100 | 2 | 16 | 350 | 1,411,201 | 61,740,044 | pcm_s16le | 5 | -1 | Los Ratones | you can just spend I don't know really we can just spend something like poppy I think then you're making police the brother which is the spend the list of the empty bin what we are doing is making really a bit better if a realm three comes out and they play like if they would ban brown manifestar or we are good at pla... | 2 | 3 | The speaker seems to express confusion and indecision while discussing team picks and bans in a game, showing some intensity about strategies. | -1 | 0 | 0 | -1 | -1 |
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