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_this select n (Optional): ANY - additional parameters
Returns:
NOTHING
*/
//--- Display log message
private ["_msg","_fnc_error_exit"];
_fnc_error_exit = true;
_msg = _this;//_this param [0,""];
_msg call bis_fnc_errorMsg;
//--- Display script map
if !(isnil "_fnc_scriptMap") then {
private "_fnc_scriptMapText";
_fnc_scriptMapText = "EXIT";
{
_fnc_scriptMapText = _fnc_scriptMapText + " >> " + _x;
} foreach _fnc_scriptMap;
["%1",_fnc_scriptMapText] call bis_fnc_error;
};
//--- Disable all functions
/*
{
missionnamespace setvariable [_x,{}];
} foreach (uinamespace getvariable "BIS_functions_list");
*/
//--- End loading sceen to prevent freezing the game
endloadingscreen;
//--- Terminate EVERYTHING
//--- (breaking out from non-existing scope does the trick)
breakout "#all";
<|endoftext|>
/*
File: spawnVehicle.sqf
Author: Joris-Jan van 't Land
Description:
Function to spawn a certain vehicle type with all crew (including turrets).
The vehicle can either become part of an existing group or create a new group.
Parameter(s):
_this select 0: desired position (Array).
_this select 1: desired azimuth (Number).
_this select 2: type of the vehicle (String).
_this select 3: side or existing group (Side or Group).
_this select 4: (optional) force precise position (Bool, default: true).
Returns:
Array:
0: new vehicle (Object).
1: all crew (Array of Objects).
2: vehicle's group (Group).
*/
//Validate parameter count
if ((count _this) < 4) exitWith {debugLog "Log: [spawnVehicle] Function requires at least 4 parameters!"; []};
private ["_pos", "_azi", "_type", "_param4", "_grp", "_side", "_newGrp","_precisePosition"];
_pos = _this select 0;
_azi = _this select 1;
_type = _this select 2;
_param4 = _this select 3;
_precisePosition = _this param [4,true,[true]];
//Determine if an actual group was passed or a new one should be created.
if ((typeName _param4) == (typeName sideEnemy)) then
{
_side = _param4;
_grp = createGroup _side;
_newGrp = true;
}
else
{
_grp = _param4;
_side = side _grp;
_newGrp = false;
};
//Validate parameters
if ((typeName _pos) != (typeName [])) exitWith {debugLog "Log: [spawnVehicle] Position (0) must be an Array!"; []};
if ((typeName _azi) != (typeName 0)) exitWith {debugLog "Log: [spawnVehicle] Azimuth (1) must be a Number!"; []};
if ((typeName _type) != (typeName "")) exitWith {debugLog "Log: [spawnVehicle] Type (2) must be a String!"; []};
if ((typeName _grp) != (typeName grpNull)) exitWith {debugLog "Log: [spawnVehicle] Group (3) must be a Group!"; []};
private ["_sim", "_veh", "_crew"];
_sim = getText(configFile >> "CfgVehicles" >> _type >> "simulation");
switch (tolower _sim) do {
case "soldier": {
_veh = _grp createunit [_type,_pos,[],0,"none"];
};
case "airplanex";
case "helicopterrtd";
case "helicopterx": {
//Make sure aircraft start at a reasonable height.
if (count _pos == 2) then {_pos set [2,0];};