| |
|
| | """
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| | Final corrected debug script to test keyboard controls and private chat functionality.
|
| | """
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| |
|
| | import time
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| | import requests
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| | from src.facades.game_facade import GameFacade
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| | from src.core.game_engine import get_game_engine
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| |
|
| | def test_keyboard_functionality():
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| | """Test keyboard controls with detailed logging."""
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| | print("🎮 Testing Keyboard Controls Functionality")
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| | print("=" * 60)
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| |
|
| | try:
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| |
|
| | facade = GameFacade()
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| |
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| |
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| | player_id = facade.join_game("KeyboardDebugger")
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| | print(f"✅ Test player created: {player_id}")
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| |
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| |
|
| | try:
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| | initial_stats = facade.get_player_stats(player_id)
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| | print(f"📍 Initial stats retrieved: {type(initial_stats)} - {initial_stats}")
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| | except Exception as e:
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| | print(f"⚠️ Could not get player stats: {e}")
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| |
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| |
|
| | movements = [
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| | ("up", "🔼", "w"),
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| | ("down", "🔽", "s"),
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| | ("left", "◀️", "a"),
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| | ("right", "▶️", "d")
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| | ]
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| |
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| | print("\n🎯 Testing movement commands (backend):")
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| | for direction, icon, key in movements:
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| | try:
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| | print(f" {icon} Testing {direction} movement (key: {key})...")
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| | result = facade.move_player(player_id, direction)
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| |
|
| | if isinstance(result, tuple) and len(result) == 3:
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| | success, new_position, events = result
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| | if success:
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| | print(f" ✅ Success - New position: {new_position}")
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| | if events:
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| | print(f" 📝 Events: {events}")
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| | else:
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| | print(f" ❌ Failed - Movement blocked")
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| | elif result:
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| | print(f" ✅ Success - Result: {result}")
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| | else:
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| | print(f" ❌ Failed - Movement blocked or invalid")
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| |
|
| | time.sleep(0.5)
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| |
|
| | except Exception as e:
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| | print(f" ❌ Error: {str(e)}")
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| |
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| |
|
| | print(f"\n⚡ Testing special action (spacebar)...")
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| | try:
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| | if hasattr(facade, 'handle_action'):
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| | result = facade.handle_action(player_id)
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| | print(f" ✅ Action result: {result}")
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| | else:
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| | print(f" ⚠️ handle_action method not available")
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| | except Exception as e:
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| | print(f" ❌ Error: {str(e)}")
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| |
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| |
|
| | facade.leave_game(player_id)
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| | print(f"\n🧹 Cleanup: Player {player_id} removed")
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| |
|
| | return True
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| |
|
| | except Exception as e:
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| | print(f"❌ Keyboard test failed: {str(e)}")
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| | return False
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| |
|
| | def test_private_chat_functionality():
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| | """Test private chat with detailed logging."""
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| | print("\n💬 Testing Private Chat Functionality")
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| | print("=" * 60)
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| |
|
| | try:
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| |
|
| | facade = GameFacade()
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| | engine = get_game_engine()
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| |
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| |
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| | chat_service = engine.get_chat_service()
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| |
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| |
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| | player1_id = facade.join_game("ChatTester1")
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| | player2_id = facade.join_game("ChatTester2")
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| | print(f"✅ Test players created: {player1_id}, {player2_id}")
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| |
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| |
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| | print(f"\n📤 Testing private message sending (via facade)...")
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| | try:
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| | result = facade.send_private_message(
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| | sender_id=player1_id,
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| | target_id=player2_id,
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| | message="Hello from final debug test!"
|
| | )
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| | print(f" {'✅ Message sent successfully' if result else '❌ Message failed to send'}")
|
| | except Exception as e:
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| | print(f" ❌ Send error: {str(e)}")
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| |
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| |
|
| | print(f"\n📥 Testing private message retrieval (via facade)...")
|
| | try:
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| | messages = facade.get_private_messages(player1_id, player2_id)
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| | print(f" ✅ Retrieved {len(messages)} messages")
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| | for i, msg in enumerate(messages[-3:], 1):
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| | timestamp = msg.get('timestamp', 'no-time')
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| | sender = msg.get('sender_id', 'unknown')
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| | content = msg.get('message', 'no-message')
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| | print(f" {i}. [{timestamp}] {sender}: {content}")
|
| | except Exception as e:
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| | print(f" ❌ Retrieval error: {str(e)}")
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| |
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| |
|
| | print(f"\n📤 Testing private message sending (via chat service)...")
|
| | try:
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| | success, result_msg = chat_service.send_private_message(
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| | sender_id=player1_id,
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| | target_id=player2_id,
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| | message="Direct chat service test message!"
|
| | )
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| | print(f" {'✅ Message sent successfully' if success else '❌ Message failed to send'}: {result_msg}")
|
| | except Exception as e:
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| | print(f" ❌ Direct send error: {str(e)}")
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| |
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| |
|
| | print(f"\n👥 Testing proximity detection...")
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| | try:
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| | proximity = facade.get_proximity_info(player1_id)
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| | nearby = proximity.get("nearby_entities", [])
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| | print(f" ✅ Found {len(nearby)} nearby entities")
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| | for entity in nearby:
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| | print(f" - {entity.get('id', 'unknown')} ({entity.get('type', 'unknown')})")
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| | except Exception as e:
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| | print(f" ❌ Proximity detection error: {str(e)}")
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| |
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| |
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| | print(f"\n📢 Testing public chat...")
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| | try:
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| | result = facade.send_chat_message(player1_id, "Hello from final debug test!")
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| | print(f" {'✅ Public message sent' if result else '❌ Public message failed'}")
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| |
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| | history = facade.get_chat_history(3)
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| | print(f" ✅ Retrieved {len(history)} chat records")
|
| | except Exception as e:
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| | print(f" ❌ Public chat error: {str(e)}")
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| |
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| |
|
| | facade.leave_game(player1_id)
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| | facade.leave_game(player2_id)
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| | print(f"\n🧹 Cleanup: Test players removed")
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| |
|
| | return True
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| |
|
| | except Exception as e:
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| | print(f"❌ Private chat test failed: {str(e)}")
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| | return False
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| |
|
| | def test_server_connectivity():
|
| | """Test server connectivity and UI availability."""
|
| | print("\n🌐 Testing Server Connectivity")
|
| | print("=" * 60)
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| |
|
| | try:
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| |
|
| | print("📡 Testing main application...")
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| | response = requests.get("http://localhost:7865", timeout=10)
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| | print(f" Status: {'✅ Online' if response.status_code == 200 else '❌ Error'}")
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| | print(f" Response time: {response.elapsed.total_seconds():.2f}s")
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| | print(f" Content length: {len(response.content)} bytes")
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| |
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| |
|
| | print("\n🖥️ Testing Gradio interface...")
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| | if "gradio" in response.text.lower() or "interface" in response.text.lower():
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| | print(" ✅ Gradio interface detected")
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| | else:
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| | print(" ⚠️ Gradio interface not clearly detected")
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| |
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| |
|
| | print("\n⌨️ Checking keyboard script integration...")
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| | if any(keyword in response.text.lower() for keyword in ["gamekeyboard", "wasd", "keydown", "keyup", "addEventListener"]):
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| | print(" ✅ Keyboard controls detected in page")
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| | else:
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| | print(" ❌ Keyboard controls not found in page")
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| |
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| |
|
| | print("\n💬 Checking private chat integration...")
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| | if "private" in response.text.lower() and "chat" in response.text.lower():
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| | print(" ✅ Private chat elements detected")
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| | else:
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| | print(" ❌ Private chat elements not clearly detected")
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| |
|
| | return True
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| |
|
| | except Exception as e:
|
| | print(f"❌ Server connectivity test failed: {str(e)}")
|
| | return False
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| |
|
| | def main():
|
| | """Run comprehensive debug tests."""
|
| | print("🔍 MMORPG Features Debug Test (FINAL)")
|
| | print("=" * 60)
|
| | print("Testing keyboard controls and private chat functionality...")
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| |
|
| |
|
| | keyboard_ok = test_keyboard_functionality()
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| | chat_ok = test_private_chat_functionality()
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| | server_ok = test_server_connectivity()
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| |
|
| |
|
| | print("\n" + "=" * 60)
|
| | print("📊 FINAL TEST SUMMARY")
|
| | print("=" * 60)
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| | print(f"🎮 Keyboard Controls: {'✅ PASS' if keyboard_ok else '❌ FAIL'}")
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| | print(f"💬 Private Chat: {'✅ PASS' if chat_ok else '❌ FAIL'}")
|
| | print(f"🌐 Server Connectivity: {'✅ PASS' if server_ok else '❌ FAIL'}")
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| |
|
| | if all([keyboard_ok, chat_ok, server_ok]):
|
| | print("\n🎉 ALL BACKEND FEATURES WORKING!")
|
| | print("\n💡 Since all backend tests pass, the issues are in frontend integration:")
|
| | print(" 1. Keyboard controls: JavaScript may not be executing properly")
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| | print(" 2. Private chat: UI may not be connecting to backend correctly")
|
| | print(" 3. Both features work in backend - it's a UI/JavaScript issue")
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| | print("\n🚀 NEXT STEPS:")
|
| | print(" 1. Open browser at: http://localhost:7865")
|
| | print(" 2. Open browser Developer Tools (F12)")
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| | print(" 3. Check Console tab for JavaScript errors")
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| | print(" 4. Try using keyboard controls and check if events are firing")
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| | print(" 5. Try private chat and check network requests")
|
| | else:
|
| | print("\n⚠️ Some backend features have issues - need to fix these first.")
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| |
|
| | print("=" * 60)
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| |
|
| | if __name__ == "__main__":
|
| | main()
|
| |
|